//MAKE A LAYER BOUNCE:
bounceSpeed=7;
flight=01;
bounceHeight=3.5;
t=Math.abs((time*2*bounceSpeed)%2-1);
t=linear(t,flight,0,0,1);
b=Math.cos(t*Math.PI/2);
value - [0,bounceHeight*b];
0 replies

Leave a Reply

Want to join the discussion?
Feel free to contribute!

Leave a Reply

Your email address will not be published. Required fields are marked *