//WIGGLE X ONLY:
[wiggle(5,30)[0],value[1]]

————————————————————————————

//WIGGLE Y ONLY:
[value[0],wiggle(1,100)[1]]

————————————————————————————

//WIGGLE X AN Y SEPARATELY:	
[wiggle(5,30)[0],wiggle(1,100)[1]]
————————————————————————————

//WIGGLE WITH HOLD KEYFRAMES:
f = 2; a = 10;
posterizeTime(f);
wiggle(f, a);
//LOOP CYCLE:
loopOut("cycle")
// TY’S INERTIAL BOUNCE:	 
n = 0;
if (numKeys > 0){
n = nearestKey(time).index;
if (key(n).time > time){
n--;
}
}
if (n == 0){
t = 0;
}else{
t = time - key(n).time;
}

if (n > 0){
v = velocityAtTime(key(n).time - thisComp.frameDuration/10);
amp = .03;
freq = 2.0;
decay = 2.0;
value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
}else{
value;
}